This is a very hard, but extremely fun map to play.ĭescription: Last Hope is a conversion of an old USA campaign level into a fun skirmish map that can be used as a great multiplayer map as well. Prepare to be overrun when playing against hard armies - I couldn't even win when I built my base away from the action as the stealth general. I worked hard at creating multiple pathways for the AI units to follow giving them many attack routes. Three armies can play at once, and a small oil field is in the village in the high ground near the center of the map - which can, and will be very fought over. Some insignificant objects have been removed in order to remove lag during multiplayer matches, but it is still a very detailed map. Bridge Busters and Swiss Mountains are quite good maps so I patched them up and finished them.ĭescription: This is another conversion of an old USA campaign map that's been modified to skirmish form, and a very fun one to play, I might add. General 362 Map Pack has four great Generals map conversions made for Zero Hour Skirmish.ĭescription: While going through C&C Generals map files, I noticed two unfinished maps that were never included in the actual game. forces are going through as they fight to remain in control of this hostile region. See if you can envision the purpose behind each aesthetic feature try to picture the struggle U.N. I payed a lot of attention to artistic detail when I created this map. As long as you have some spare funds, who knows how much havoc your remaining forces can wreak! Just be careful about building too close to those structures with the radiation symbols on the sides. ![]() If all else fails and the enemy keeps pushing you back farther and farther, I set aside a small region of the map on each side of the city where players can make a "last stand." Here, rivers provide only a small bottleneck for incoming ground forces to pass through. (I know, maybe not that realistic, but come on, falling towers are so much fun!) In addition to these unstable spires, other buildings are also carefully placed to provide players with certain tactical advantages (I won't give anything away here play the level and discover them yourself!). If a tower is fired upon from the correct angle, one can actually cause a devastating domino-effect of falling towers. The city is littered with countless low-armored towers which, when destroyed, can collapse and single-handedly take down several buildings as well as anything else in its path (such as passing tank division, perhaps?). Despite all the advantages that the city provides, trying to remain in control can be quite difficult. I worked very hard on this map to provide players with numerous strategic opportunities. With a surplus of supply crates and tech buildings situated in the heart of this dusty metropolis, he who controls the city will almost inevitably dominate the battlefield. The map is divided down the center by a large Middle-Eastern city, which is located atop steep cliffs with only three access routes on either side. If you have done it correctly, your map will be in that list.From the Author: This map is the ultimate in building-crashing, tower-smashing warfare. ![]() To play your map, run your game, go to the skirmish menu, then go to the map selection menu and select the unofficial map list. This file is for the waves you may see in some maps. You can see this as ini changes from the TS or RA2 maps. In this file there are extra things, like changes in prerequisite, or the weather of the map. Sometimes there is also a third file, called map.ini. tga file, which is the minimap or your map. If it is good, there must be 2, 3 or 4 files in your folder. ![]() IE, if your map is called NewMap, then the folder must be called NewMap too. To place a new map in your game, you must go to: My Documents\Command & Conquer Generals Data\Maps, or if you have Zero Hour: My Documents\Command & Conquer Generals Zero Hour Data\Mapsįor each new map you must create a folder with the same name as your map file. But when you download a map from the internet, it (mostly) don't automaticly put it in the map section of Generals (Zero Hour). ![]() Normally, if you create a map with the WorldBuilder, it automaticly creates a new folder with your map files inside. It is rather easy, so you can't do much wrong here. After i have read a topic about someone who didn't know where to place his maps, i thought i may make a tutorial about it.
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